Allow players to disable particles and Mirrors in worlds from the menu.
General Sotheny
My suggestion is that the SDK adds a "mirror" and "particle" layer in the unity editor. Anything under these layers can be toggled by a button in the in-game menu allowing players to adjust visuals from the menu without needing a physical button in the map (assuming the map even has one)
This could be handy if players are far away from said button or if going near mirrors (which is usually where world creators add mirror buttons) affects the framerate too badly for comfort.
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Fionna
I upvoted this post but as a world creator, it’s a gray area. Particles are often used for important visual or collision based effects, so if something like this is implemented, worlds should have an option to override the settings perhaps? Mirrors are probably fine but other things that affect the world experience are very iffy. Turning off dust mote decoration particles is different than turning off NPC bullet particles.
General Sotheny
Fionna: it wouldn't have to affect every particle. That's why i said everything under the "particle" layer and not just particles in general.
Foxx
This will have to work by toggling the VRC mirror script rather than the mirror object in the world
But imagine walking into a world and 10+ mirrors turn on at once. That WILL kill players performance and create a second "no more than 2 mirrors" policy in worlds
General Sotheny
Foxx: Yeah, i hadn't considered that.
V•ᴥ•V
Can we also have the ability to toggle chairs on and off locally? I’d be nice to not constantly sit down when in a space with chairs surrounding you. Especially when some chairs can be sat in from 10 feet away
Some people have facial expressions set to gestures, such as myself. I rely on my gestures to make communicating and expressing myself more animated. But I always find myself teleporting behind or away from my friend because I sat in a chair when gesturing a smile.