Allow OSC to manipulate local only parameters
DragonSkyRunner
Plenty of scenarios where you might want to use OSC for something that's only used/seen locally for you and don't need it to be synced over the network (thus eating into those obnoxious bits), but as is, to use anything with OSC it HAS to be in the parameter list, meaning it HAS to be synced and eat unnecessary resources.
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Raphiiko
I too ran into this issue. I would like to control parameters of avatars with certain prefabs I have no control over, but my options are limited when some of the parameters I want to write to are local only, and therefore unavailable over OSC. Please support this!
ZenithVal
For the time being you can do this by making a contact receiver that uses the parameter of that name. (Only Bools/Floats though) It adds it to your parameter list for OSC. Make the collision tag something that'll never be triggered
Pokerface Cactus
This honestly just kinda loops back to "let us use local only parameters in the radial menu. and I really wish we could. so many things that have no business being synced that would be great being controllable tho.
CrookedToe
This would especially be useful for haptics. You dont need synced parameters for haptics, but with the x40 needing 40 different bits its a massive drain of synced params
ZenithVal
CrookedToe: Adding a contact receiver automatically adds the parameter used in it to the list for OSC ~ so for the purpose of haptics it's already good for floats/bools.