Add the transparent toon shader to the fallback system
lilxyzw
Currently, "ToonTransparent" and "ToonFade" fall back to "Unlit/Transparent", which looks strange because no lighting is applied. Therefore, I think we need a transparent shader that is lit in the same way as "Toon" and "ToonCutout". Since transparent shaders are often used for hair and costumes, it would be nice if the "_ZWrite" property could be copied, but the RenderQueue should be carefully considered as it can cause rendering bugs.
Here is an example of the transparent toon shader.
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ACiiL
been like this forever. A transparent fallback shader for toon within alphaTest doesnt exist as a implementation.
I brought it up with examples among shader peers dev for a long while. Here hoping a canny helps add the requirement.
el ff1493
instead of a completely different shader maybe add a value to the shader that we can change the lights weight with, might be faster because it saves a draw call and help with batching