Add Phys Bone colliders for worlds
complete
․
․penny
Worlds have generic plane, and box colliders for physics collisions already. You could probably reliably convert them to Phys Bone box/plane colliders to make peoples Phys bones collide with the wall and floor. You would have normal unity colliders and Phys bone colliders on the same object letting you stand on it and have your bones hit it. I would also suggest a toggle in the Phys bone script to have world collision or off.
Log In
Dexvoid
updated the status to
complete
PhysBones and PhysBone Colliders can be used in worlds, which looks like it serves the main feature being requested here (PhysBone collisions against worlds). We are not planning to auto-convert Unity colliders to PhysBone colliders at this time.
Julian Astrum
i was gonna say, wasn't this something avatar dynamics was supposed to do? they showed a video with them pushing cubes, pressing buttons, sliding a lever..
Crimson_foxVRC
this is a planned feature as-is