When uploading avatars in VRCSDK, if it exceeds polygon limit, it is divided into another rank (ex Extremely Poor) and set so that it is not displayed by default.
The display of objects with many polygons affects performance, but it is also true that some players use it to create great models. As a proposal to solve polygon restriction in VRCSDK, we propose to classify avatars that exceed polygon restriction to another rank and make them invisible unless they are enabled from the settings