Add equivalent VRC constraints to Animation Rigging constraints
FairlySadPanda
There are several very handy constraints in the Animation Rigging package that VRC currently does not have an equivalent for.
In particular, the two twist constraints (twist correction and twist chain) are big time-savers for onerous constraint tasks, and damped transform allows for more controllable secondary movement without needing to use physbones.
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Toastador
As an avatar creator, it would greatly help to have a proper way to do twist bones in VRChat. The VRC rotation constraint+Hips as a source workaround only works well with legs.
Arms have a much wider range of motion and absolutely need something like this to avoid constraints flipping at the slightest angle change.
Other constraints in this package would also be great to have, like twist chain, which would be interesting to see on something like tails especially if they're somehow able to be combined with physbones. I'm sure there are plenty of other uses for these when it comes to world creators as well.