Add a way to ground player in station thats not seated
Nosjo
Currently if you have a station that has seated disabled player will allways have the grounded variable in there animator set to false
It would be relly useful to have a way to either use the stations grounded state when its on a rigidbody or some way to make the player grounded return true with some udon call on vrcplayerapi
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BobyStar
To further elaborate on whats going on. The vrc player stops checking for ground when entering a station and will start to force fall if any velocity is set. The one exception to this is opening the main menu, which forces a single ground check on the player. So if they open the main menu with the station close enough to the ground they will stop falling. And opening the main menu with no ground directly below the player (global -Y direction) will force them to fall again.