Add a spectacle performance rank
Moderated
It would be above very poor, and could not load into a public lobby. When creating a friend or above lobby you would have a checkbox to allow them.
The intention would be to still allow crazy avatars like rollarcoasters while still stopping people form having insanely unoptimized avatars where they aren't wanted. This will put some pressure on creators to give the slightest care about performance, even if it's just "don't be completely insane".
The specifics is up to the vrc team but I'm thinking something like 600k poly, 300 mb vram usage, 30 material slots. I want to catch the worst avatars without catching the majority of avatars.
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Sylan Troh
I feel that this particular implementation might be problematic (in terms of people pressuring others to enable their avatars). Lots of people already insist on their avatar being Very Poor, I don't see this changing by adding another performance rank even if it's not usable in public instances. Still, I would greatly appreciate some sort of "I know what I'm doing" button, especially for Quest. I organize roleplays, and it feels bad to consistently provide Quest users a sub-par experience, or be forced to turn them away, due to the majority of the avatar tricks that we use for roleplay being impossible on Quest.
I think the core conflict here is that while you can choose what worlds you visit, you can't choose what avatars others choose to wear, so avatar restrictions need to be strict by default. Not really sure how to get around that.
Eliх
I think 50 materials, and 250K polygons needs to be the average awfully optimized avatar, that needs to go to this section. Because 30 materials may seem like a lot, but it isn't really THAT much.
Liyla
There's no reason to have such high stats, even on rollarcoasters avatars or whatever. Avatar stats are just fine with what they are changing
Atlas Callisto
30 materials is a little shallow still. I feel like this will just cause people to allow all instances to accept these avatars otherwise friends will complain. VRAM is what really ends up being the killing blow a lot of the time, I think there should be more focus on that.