The new bubble shooter item has a liquid shader that is calculating the liquid position for the bubble bottle that works properly on quest (Quest images attached). If this is possible on quest, then a liquid shader for quest that we can use on our avatars should also be possible, right? PC has this feature already through custom shaders. This would be very useful for props and gimmicks creators add to avatars like drinks, bubble ears and tails, fishbowl hats, etc.
If the bubble gun is not using a liquid shader and is utilizing some other trick to work, please share the method or make it work for quest avatars. It would be much appreciated.

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