Add a Far Clip Distance Setting to Mirrors
T
TCL
Mirrors currently have a very large far clipping distance and often do not have occlusion culling disabled to avoid culling issues. This often results in unnecessary draw calls because objects behind walls are not culled. Allowing mirror's far clip distances to be reduce would allow world creators to reduce the unnecessary draw calls by limiting the mirror's range.
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bit 01
Mirrors are so bad that exploiters are using mirror shaders to crash people. So that's nice.
owlboy
bit 01: Mirror shaders do nothing without the script. The script does not work on avatars.
Can you please provide proof?
bit 01
owlboy: Here's the early version. https://www.twitch.tv/willplaysgames1993/clip/KnottySmilingHornetDendiFace
When he figured out the weird rabbit was doing it, he unfriended him. Now he's followed around by a bot in the same rabbit outfit that's invisible 99% of the time and uses the mirror thing. I'll admit, now that I look at it again, I'm not sure what it is. He kept saying his headset was "getting mirrored". https://clips.twitch.tv/UnusualAbstruseMushroomFailFish
But this is a bot that follows him around every time he gets on and tries whatever to crash him. AnimatorAR and the group around her get crashed daily. If they can't crash individuals they crash the world. This is every single day.
rollthered
This is something I wanted since day 1!!
General Sotheny
I'm sick of having to set up custom layers just to optimize mirrors. We need this.
ACiiL
seen some fun tricks using that far range and taking over draw order.
Yeah as players spend such a amazing amount of time starring at mirrors, it helps to optimize them.
kawashirov
Agree, also other camera settings can be very useful, for example making different (from main camera) skybox.
Shelfen
kawashirov: there is already an component to add a new skybox to the Main Reference Camera but this is not working since VRChat seems to override the component setting...
Shelfen
Up this, agreed
owlboy
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