Add a clock.
complete
GenesisAria
This has been requested on and off since 2018 or even earlier. The ui _NEEDS_ a clock somewhere. Time is crucial for most people not living in the past. They need it for jobs, for medications, for whatever aspects of their life that rely on scheduling. It's also relevant for just general health so people aren't staying up all night killing themselves with lack of sleep because time flew by so fast.
It doesn't even have to be front and centre if the sentiment is to want to have people get lost in vr, just have time somewhere in the menu or quick menu so that people aren't forced to use overlays or tab out of the game.
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complete
DASPRiD
Fax Seems legit, I take it :D
D
Docteh
Fax I was sure this was marked complete. But I don't see it in the activity.
Hackebein
What is missing or can this marked as complete?
GenesisAria
6+ years in the making, finally arrived! 😭
DAG-XR
D
Docteh
Screenshot of the Clock in openbeta
DAG-XR
Quite literally.
GenesisAria
DAG-XR:
xxx_red_xxx
This is nice, I would also like to have system time accessible to shaders on avatars so we can implement our own creative ideas for clocks on them. I want to put an apple watch on my avatar that actually works, but for now I have to settle for local time since join.
Fuuujin
xxx_red_xxx: You don't have to settle for local time, I've been making working watches for a while (I have a gumroad, just sayng lol)
xxx_red_xxx
Fuuujin: I wanna figure out how to do it myself tho. I've never paid for anything in my 5 years of playing vrc, only using free models or making things myself.
I'm excessively cheap.
D
Docteh
xxx_red_xxx: there are free clocks available, either mechanical or shader based. Asking about this is better done elsewhere. Basically everyone who wanted a clock in VRChat is likely getting a notification
DAG-XR
I will put this Canny in the grave if you guys don't stop overwhelming my Canny notifs.
DarkSwordsman
DAG-XR: <3
Frenetic Furryǃ
vrc doesnt really need a clock as you can overlay a clock with SteamVR or with oculus you can just push your home button to quickly look at the time and go back into vrc
D
Docteh
Frenetic Furryǃ: Read the other comments attached to this post when you have a chance, people have given a few good reasons. Personally I have Oculus Rift and in the Oculus software for that headset I can turn on a watch overlay that isn't a performance issue.
DarkSwordsman
Frenetic Furryǃ: That isn't realistic. The only useful solution I found was VRCX's wrist overlay with SteamVR. But as one friend expressed, they can't even use SteamVR due to the performance impact. For them, having a built in clock would solve this problem (nevermind, what about quest standalone?).
It's about ease of use. If VRC just had a clock, especially if it could be displayed on the HUD, it would help a lot of users. "Using it through SteamVR" is not a reason to NOT have a clock in-game, it is just a stopgap.
Frenetic Furryǃ
DarkSwordsman: to me i just dont really see why since you could always just have a watch on your wrist in real life and take the headset off for a second to look at it or any other way to view the time (idk it may just be how i feel on it tbh i personally think it would be alil useless the have built into vrc)
DarkSwordsman
Frenetic Furryǃ: It's about convenience. Not everyone is you. What may be easy for you might be a major inconvenience for other people.
It is inconvenient to open up the oculus dash and look at the time, especially since it is on the dashboard which won't tilt with you if you are laying down.
It is especially mind-boggling when it is just a matter of getting the system time and displaying it on the hud or in the user menu. Worlds already do this, so why is it such a problem for the VRC devs?
The biggest issue is the reason (or lack thereof) of why they won't put it into the game. If you read Strasz - Community Team's comment below, it is nonsensical, all just for a clock?
Plenty of other games have built-in clocks, even ones that you may think probably don't need one. Why is it such a big issue for VRChat?
D
Docteh
Frenetic Furryǃ: I talk to someone who takes over twenty seconds to put thier headset back on after they cheek phone notification. So I keep an eye on the time for them most days.
No difficulty in a computer program getting the time, the effort is all in where to display it.
I can think of the worst place for VRChat to put it. Put the time on the confirmation window for logging out. The exit confirmation makes more sense.
Obviously my preference for a good spot would be on top of the quick menu. But fun to think about anti patterns
Frenetic Furryǃ
Docteh: at that point its on the user on how much time they take to check the time as you could just move the headset up & continue to talk while checking the time without fully taking it off.
(i mean yeah it isnt super difficult to add since you could do something like "While true do end" loop to find the time while using a "If" statement for if you're in a menu BUT vrchat's menu already decreases performance purely by being opened it's presumably from a bad loop, i dont have the source or anything so i dont know on that part as it could also be to many instance's being created & removed.)
DarkSwordsman
Frenetic Furryǃ: You're making a lot of justifications against something that VRC can implement probably in the matter of an hour or two of dev time. Why are you so against the idea of an in-game clock?
D
Docteh
DarkSwordsman: I'm imagining an episode of a sitcom where the real story is that this person was supposed to add the clock, but has instead just been putting it off. Just an odd thought.
I have seen some localization issues from trying to ask for a date and time with am/pm, because not all locales support this. Either force English locale for the one query or just ask for the time in general...
Frenetic Furryǃ
DarkSwordsman: tbh it wouldn't even take 30 minutes to make (if the dev making it is good), im only slightly against it due to how many other ways to view the time there is but if it was added i really wouldn't mind it.
DarkSwordsman
Frenetic Furryǃ: But the other options to view the time are not reasons to
not
add a clock. That is not how this works.Whaddageek
Frenetic Furryǃ: This is literally same argument Casinos use to not put clocks up inside on the gaming room floors to keep people gaming longer.
Tom Leylan
DarkSwordsman: Exactly. All the workarounds could be applied to having a clock in your car or a radio for that matter. Just add a clock. Anyone that wants to use an overlay or take off their headset can continue to do so. :-)
SheepyCakes
I have a clock in my overlay (XS Overlay) and assumed most people just... Also had an overlay so they could look at their wrists and see the time like I could.
DarkSwordsman
SheepyCakes: I do, but the fact that it requires an external program is a bit unfortunate. But the problem isn't even that they haven't added a clock, it's that VRChat somehow believes that they can't add a clock due to various reasons that they won't explain.
kittyn․
if there is a clock it should be locked to UTC or "zulu time"
timezones are unnecessary and add to the confusion on earth.
as OP said, they only want it to know how much time has passed by
you probably won't take this request seriously, but it's important - ty
DarkSwordsman
kittyn․: It'd be preferable if it was configurable. I do like the idea of
local time (UTC time)
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