Account based inventory
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Jesse Medina
In vrchat chat you can upload worlds and and avatars what if you can upload items. for example you can spawn objects inside vrchat that you created in unity using the same mechanics as uploading a world and to allow the use of the vrc triggers in the sdk. by allowing the vrc triggers you would enable people to do amazing things like the go cart prefab being able to spawn in a go cart in any world or having a cool pickups that can teleport players, or make a shooting target that gets hit on particle collision.
now i know this would definitely be abused and might cause lag for people. So what if there was an option to disable it locally like everything else is. And for people that make adventure maps and don't want it to be abused make it optional so people wont abuse worlds. vrchat is a great game and i have 2000+ hours on it and the main problem i have and many others is that it gets boring so allowing the community to have more interaction would definitely improve it. I'm very excited to see the the hand colliders that are planed in the future i'm positive that alone will improve vrchat tremendously.
this is my idea of a account based inventory that you can use in any world that has it active. If this was a thing i would create a warthog from halo that you can hop in and drive around. what would you make if you could spawn it into the world?
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Fred Madrid
At the same time that you are thinking about making an inventory, you have to think about creating a way to market the objects. If VRCHAT makes a small commission on each virtual object sold, it can make a real fortune that will propel the development of the game like a rocket.
Eliх
They started to kind of develop a base for this!!! I'm so excited!
Fred Madrid
Eliх, if you do this right you can greatly boost VRCHAT. :-)
Griff0n
Eliх I hope that they add a safety or custom shield menu toggle for inventory items. Some of the items change colours too fast.
Keako
This is literally a feature that would be the next milestone of development for VRC. A system that has already been a thing in competitor platforms and has been a thing in previous social platforms outside of VR like SL.
This should of been in near the beginning. I also agree that it should fall under the shield system, as well as a world permissions thing. Hell slap it behind VRC+, usually detours most who would abuse the system. Second Life requires currency per upload.
Fred Madrid
I miss an inventory of objects that allows, for example, to store furniture, like the extinct Twinity had. This opened the door to commerce between avatars and made it easier for people to have fun decorating without having any idea about 3D design.
Frankie The Dog
I support this, absolutely! Maybe make it tie into the marketplace and make the headache of uploading it go away by having the creator be the only uploader. You could even vet them before offering them out. You could make an option for people to be able to share them during an instance, have free and easily shared items and premium non-transferrable items that maybe can only be shared per instance or while the user who purchased it is in the world, all using the marketplace!
goof320
resonite does this, it's awesome. i would buy things on the creator marketplace if i could spawn them into any world with any avatar. even if it's just for friends+ worlds and disabled in all publics (i believe that's how it should work to be honest) i would buy a vrchat gizmo if given the opportunity, i'm sure others would also.
even if there were only "gizmos" directly made by the vrchat team for performance reasons it would still be insanely cool and such a new opportunity for less technical individuals who don't want to load an avatar into unity, add a thing pulled from gumroad, do whatever other shenanigans involved, summon a demon.
Brightquill
goof320 Similar thoughts here lol. Resonite obvs, but also CVR has "props" as a separate upload category with specific tags you can add. That way people can block whatever tags they don't wanna deal with like knockback, colliders, weapons, etc.
TheHybrid
I believe it should be monitored for all items uploaded OR:
1- Having separate stats to avatar stats.
2- A shield button for allowing inventory items to be seen.
3- Allow one to hide people's inventory just like hiding avatar buttons.
4- Choosing who can interact with the items just like the avatar interaction override system.
5- Limit inventory or spawned items per person(up to 3 at once per person?) to not make one person to spawn too many that it freezes PCs.
6- Disable inventory items by Safe Mode button.
Curious Cryptogenic
I remember Ron saying this was one of their huge goals longterm, even before Avatars 3.0 was a thing. I suppose it was one of those things that never panned out in the end sadly.
WaIdoZ
i just have a feeling that it could also back fire like those guns and items that could crash a player, but now you can just give it to a person.
J0RR3L
WaIdoZ Fair point, but I feel like you could say the same thing about public avatars. And I'd imagine the same thing would happen to dangerous props; they'll get removed my moderation.
WaIdoZ
J0RR3L well it would be easy with avatar because u can just block the one who has that crashed avatar, but have a item that would spread like wild fire to the point u have to block everyone because they could carry it.
J0RR3L
WaIdoZ They could just make it so you can block the item itself. It's not like sharing the item has to give it it's own separate ID. The easiest way to keep things moderated is to control the root rather than the branches.
Aléx
True! Chillout VR already does this and it would just work perfectly because then you can use any avatar with your favorite tools that youd normally have to switch to another avatar for
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