[1348] GPU usage higher on Unity 2022 beta compared to live 2019
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BakaMitai
GPU usage is most worlds on VRChat Unity 2022 beta higher by 0.5-3.5 ms compared to Live 2019.
Tested in empty instances with Excellent low poly avatar without shape keys looking at same spots in worlds.
Worlds:
The Room of the Rain https://vrchat.com/home/world/wrld_fae3fa95-bc18-46f0-af57-f0c97c0ca90a
Nier Automata Flowers https://vrchat.com/home/world/wrld_cc834611-89aa-4bf9-a3d0-30cc894637ba
System specs:
i7-12700K, Nvidia RTX 2080 8Gb, Oculus Rift CV1, SteamVR 1.27.5 (using Steam VRChat version), SteamVR resolution scale set to 150% (1644x1960), High quality graphics preset in VRChat.
Attached screenshot with SteamVR Frame Timing captures. Left column - 2019, right column - 2022. Please open full size screenshot to see graphs in native resolution, I also drawn red lines on each GPU graph to make easier to notice difference. CPU timings also seems less stable on 2022.
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owlboy
I’ve seen similar issues in 202X and 2022.
StormRel
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