[1311] Allow Player colliders to adjust with player scale
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SplitScream
Now that creators can control player scales officially, it would be a wise idea to allow the player collider also.
World creators already have to opt-in to enable player scaling, allowing player colliders to scale with avatars/viewpoints will give a greater degree of creativity for creators.
An example would be
-"there's a vent short people can crawl into, but if you crouch, you can also fit." This prevents having to make wonky collider tricks to allow player exploration
- "Tall players have speed that scales with their player capsule"
Etc
Just adjusting the collider opens the door to new creative social environments or games
For those who want to keep legacy colliders, make it an opt-in when enabling the new player Colliders and allow for the community to decide what they want
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coval1000
It would make collisions checks against player much easier. Now it is easy to overshot bigger avatars with particles or just hit air with smaller avatars
Prismic247
Currently working on a more generalized udon workaround for this, but would certainly be nicer to have this natively supported, and would allow for better immersion and world creativity.
Demo of workaround: https://vrchat.com/home/world/wrld_5f61ec26-37fc-491a-84af-14f4cbafbba5
SplitScream
Prismic247 i wish we didnt have to use a workaround that can be broken by vrchat at anytime
But I very much like that someone put in the effort and will be using this in my future projects
~Starheart~
Glad I found this thread- ran into this issue making a world around scaling and realized my size gate didn't work at all. Thinking about using Udon functions to get player eye height just to toggle certain world colliders to create the illusion of player collider size scaling.
Nafura
Yes, i had conversation with peoples about that and we all agree that, as long as it's not on by default and can only be edited by the worlds, that would be extremly nice !
Zarniwoop
Just like how there is a udon node for legacy locomotion (ew stutterstep) there could be a node to use the new adjustable player collision system.
That way old worlds with scaling disabled won't have tall avatars not being able to pass through doorframes or get stuck in low ceilings.
Tupper - VRChat Head of Community
tracked
ʙɪɢ․
Yes please!!! I've always wanted experiences to be more immersive in terms of player collisions. I totally agree that it's the perfect time to consider it now that scaling is controllable natively.