[1255] Lost Hand Tracking Suggestions
tracked
-WildCat-
Currently, when hand tracking is lost for a given hand, it seems to play an animation where the hand goes from straight in front of you down to your sides. This leads to a sudden janky-looking jump of the hand position.
My suggestion is take the last known position of the hand and interpolate between that position and the position where the hand is at your side. I think it should even take into account the last known posture of the fingers and interpolate each bone angle towards a relaxed posture once it finishes the motion.
I think it would further improve the appearance of the transition if the velocity of the motion was modulated using an "Ease in" curve rather than linearly interpolating. This is to minimize an immediate significant change in motion when tracking is briefly lost.
Lastly, I also think that the final posture of the hands when tracking is lost should be changed to match how the hands look on PC when using mouse and keyboard (i.e. a relaxed posture).
Please see my video for a demonstration and fuller explanation:
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arahael
I've tried this today (with "Hand Tracking Frequency Override" set to "High") and it seemed to work fine.
God⛧
Would love this. Especially an issue with the Quest when you're just not moving the controller for a while.
Scout - VRChat Head of Quality Assurance
tracked
LittleGayNugget
I also think that there should be a delay between when tracking is lost and the hands/arms resetting. Often have I lost tracking for less than a second and have my arms teleport to my sides only to come back instantly again. A short delay of 1 second or so between loosing tracking and your hands resetting would be very welcome.
migero
start moving with hand tracking
hand is not tracking anymore
getting moved until i get my hand back ....
arahael
As a player, I would personally like the "lost" hand to remain where it is (or maybe tracked with it's last known movement) but agree it needs to be improved!
Maybe only if the tracking has been lost "for a while" should they match the "relaxed posture", but I think I'd still prefer to have them at their last known location relative to the avatar.
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Amaranteアマランテ
Relevant to this post as well: https://feedback.vrchat.com/open-beta/p/1255-open-beta-finger-trackings-necessary-improvements
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Amaranteアマランテ
Clarifications: keep this open for separate report. It's important to track this issue as well, my post and this post is a little different but still relevant regardless as it does affect signers heavily.