[1236] Gamma Slider
interested
Code-Floof
Brightness is not the same as gamma. Please add an option to control gamma similar to brightness. This is necessary to bright the bright and dark area closer to the same brightness
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Strasz - Community Team
interested
Strasz - Community Team
This is a feature that could potentially have some deep knock-ons across the community. While it's interesting and absolutely something we'll talk about, this is certainly one we'd have to deeply consider before moving forward with.
H
HexKel
Strasz - Community Team: Strange reluctance. I use cancerspace shader to create a world-wide "gamma" already. Toggleable, of course.
It's just seeming a little bit unfair that I can achieve it like this, when others can't.
Code-Floof
Strasz - Community Team: I'm curious how this would affect the community? There are plenty of ways to cheat in worlds and I don't see how making things that aren't pure black brighter would affect them. The Idea is reducing visual stimulation by making the highs and lows closer together, not to get the exact experience a creator wanted
Flufflestuff
Strasz - Community Team: You have absolutely zero options for users with night blindness. Give them absolutely anything at all.
GenesisAria
Flufflestuff: night vision shader on avatar ✓
There are better ways to do this than gamma. I recently prototyped a fake light shader that does essentially the same thing as adding a light to a scene, except it's an extremely inexpensive post effect overlay; it looks like an actual light if you don't study shading/shadows, and it can even clamp out HDR bloom... and that wasn't even the most visually accurate method that could be done.
GenesisAria
Strasz - Community Team: I completely agree with reluctance to add this - considering it ruined a lot of Ark Survival Evolved, because turning up gamma and having ugly washed out experience became the meta.
Code-Floof
GenesisAria: I already clamp out HDR by disabling post processing in all worlds using my avatar. I would like to make a overlay which makes the world unlit. I don't care at all about what the artist intended anymore. It's not worth sacrificing my ability to join most worlds and not have any vision issues.
For Ark, it's the devs fault for making nights too dark
GenesisAria
Code-Floof: No it's not. Nights in Ark are SUPPOSED to be dark. It's the dev's fault for adding gamma, and it's an aspect of the gmae that was widely disliked and created imbalance and ruined immersion, which they may remove for Ark 2. (ps: i can see just fine at night in ark except on those rare cloudy pitch black nights, but that lasts very temporary, they expect you to use a torch and hunker down; the idea is you can't just turn up the gamma in real life)
Making the world unlit is plausible; but it's still terrible. Your complaints aren't making sense at all. Most of VRChat's experiences are not more dramatic in dynamic range than real life, not even close to comparing. The sun outside on a clear day vs your bedroom is a MASSIVE difference, even if the sunlight is beaming in through the window, it just doesn't
seem
that way because your eyes adjust. Most worlds have some light options, and bloom only gives the impression
of stuff being bright but isn't actually brighter than something just being a regular near-white colour for example. Are you complaining about actual sensory issues, or just how you feel it seems when going somewhere. The world isn't going to change it's tune just because you aren't a fan of dark rooms.Regardless, my main argument was more that there's a better way of doing it than gamma that won't jsut make everything a washed out grey and murder contrast (makes it harder to see because objects are less defined; portprocessing like ambient occlusion), and that those methods can already be made on an avatar.
If i'm to propose an alternative feature, i'd propose avatar visibility; like applying a colour filter to specifically avatars (player layer) and/or adding outline you can enable for enhanced visibility.
Flufflestuff
GenesisAria: If a user wants their game to be washed out and ugly. That only effects the user. I do not see how this will impact a social game.
Vr chat needs to implement more than just basic gamma values as well. It is missing saturation values and a functional brightness slider (the current one only moves downwards from it's primary value, it is literally a darkness slider).
I do not understand this fear of letting players tailor their own experience, they aren't (or at least shouldn't be) toddlers.
This isn't a competetive game.
There won't be a meta.
Some people can't immerse if they can't see.
Other peoples visual preferences do nothing to harm you. It is just calibration to fit their own vision defects and defects their display may have.
Flufflestuff
Strasz - Community Team: Holy crap guys the friggin $15 roblox shooter on steam has a better brightness/contrast/saturation setting slider and that is a competetive online shooter and you are acting like adding basic user choice to modify the appearance of ones visuals in the client is going to effect the game in some massive ripple effect that is going to make every content creator you so desperately cling to quit.
It's not complicated. People have different displays, not all displays have the exact same manufacturing tolerances. Even in vr headsets ESPECIALLY IN VR HEADSETS
THE SAME APPLIES TO INDIVIDUAL PEOPLES EYEBALLS TOO.
IT IS NOT THAT BIG OF A DEAL
GenesisAria
Flufflestuff: Competitiveness has nothing to do with it... The more disparities there are between user experiences, the more it disconnects user from their ability to have a shared experience. This is why i'm also largely oppositional to local-only stuff (aside from mirrors), because it ruins the interpersonal interactivity and immersion when you have to stop and discuss how this thing is not being seen the same by both of you, if you even realize it's different in the first place and don't just get confused. How many times i've seen someone talk about something and not know what they are talking about cuz i can't see it, or vice versa. It's disruptive.
If you can't see, turn on a light. That's why i have avatars with a light or 2 on them . . . you can even make the lights exclude avatars for performance, or make a second light that is not important to vertex light avatars (which is free, zero perf cost, btw).
btw, even steamvr and advanced settings only have a darkness slider themselves. it's purpose is to reduce eyestrain by adding a black layer overtop (it's not great, because it's like adding a semitransparent layer in photoshop of a solid colour)
there is a solution, but it requires some round about stuff that affects the way your vr renders - shoehorning postprocessing into your render.
but again, my secondary point was that you can apply colour corrective brightnes boosting without destroying the image quality using washed out additive whiteness or clamping dark values.
Flufflestuff
GenesisAria: So essentially excluding others based on their hardware/personal limitations is fine so long as it contributes to a shared experience, even though round about 3rd party tools that have not been given any official go-ahead to use exist to do it?
I'm kind of afraid to even touch reshade given how disabled users got banned for mentioning use of modified clients given how it basically approaches the same territory and vrchat support refuses to reply to tickets or comment on forums regarding the subject and give me an official answer on whether or not it is okay to use it. I have been waiting 6 months for something from someone WORKING AT VRCHAT to tell me I WONT GET BANNED FOR USING A THIRD PARTY TOOL FOR VISION CORRECTION IN THEIR GAME.
GenesisAria
Flufflestuff: That's a fair complaint. But honestly unless they went out of their way to modify EAC's configuration, they're likely just going to ignore it for the most part. I'm sure plenty people do use it without issue, i've not heard of any moderations for it; afaik they don't even have a means of knowing if you have it. They chose to let EAC moderate that stuff, and even when you try to use mods, it just prevents your game from running as it's normal behaviour, it doesn't auto-ban you. Unless something has changed. Epic already passed their vote on that particular thing (ps: EAC can detect if someone tried to use whitelisted things as injector trojans there's no reason for vrc to care).
As a side note, maybe you should complain to all the vrchat vampires who are afraid of the light for some reason and keep making uber dark worlds lmao! (that's why i make things on my avatars to light stuff up if need be)... some of my favourite places to be in vrc are nice sun shiny (non-blinding) worlds (ex solar cabins, school swimming pool in summer).
Scout - VRChat Head of Quality Assurance
tracked
Code-Floof
Flufflestuff
Code-Floof: Hey look a game with online features where the community didn't give a single crap about accessibility for the visually impaired giving other players an advantage. It's as if this has been a common trend for decades and won't cause a knock-on effect in the community at all.
Code-Floof