## Dynamic occlusion
Technically this shouldn’t be needed as there is dynamic occlusion, but somehow, even in a maps with small rooms Hide Avatar by Distance has a performance increase.
## Idea
Instead of using a full circle, also hide the avatars behind you, so half a circle. I would think at 180° for a headset with a 120° view angle. The extra ° is a margin for when the user turns fast, the same way VR rendering works.
## Minimum range
There needs to be a minimum range for this, as you don’t want someone who is behind you but not completely (like while cuddling, when you are on their lap but looking forward, or they want to put their hand on your face from behind.
## Hiding and unhiding avatars needs to be reliable and fast
This feature obviously relies on hiding and unhiding avatars to be reliable and fast. Otherwise there might be a frame drop everytime.
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I'm not sure if this will actually be useful or work, but I can’t test it myself.