[1220] Near-clip 'forced mode' exacerbates floating point errors on mouse cursor far from world origin
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Salbug
Expecting this to be marked as
Will not fix
due to the nature of floating-point errors when far from world origin, but normally when you're far from world origin, floating-point only affects the cursor a bit until you get obscenely far, but with forced mode
on, the distance becomes even smaller for margin of error. Unable to test in VR for the time being, but this was my test on desktop. Initial test was done in Test Pilots world and this issue doesn't affect Dynamic Mode
as far as I'm aware.Log In
Salbug
>>Initial test was done in Test Pilots world and this issue doesn't affect Dynamic Mode as far as I'm aware.
Update: So this also does affect Dynamic Mode as well it turns out.
GenesisAria
If they sandboxed the UI, the difficulty of pressing UI buttons wouldn't be an issue. And most issues are caused by improper/excessively small nearplanes.
Lush
tracked