Expecting this to be marked as
Will not fix
due to the nature of floating-point errors when far from world origin, but normally when you're far from world origin, floating-point only affects the cursor a bit until you get obscenely far, but with
forced mode
on, the distance becomes even smaller for margin of error. Unable to test in VR for the time being, but this was my test on desktop. Initial test was done in Test Pilots world and this issue doesn't affect
Dynamic Mode
as far as I'm aware.