[1216] Allow being able to easily fine-tune horizon adjustment
interested
Salbug
A few friends suggested to me that there should be a way to be able to more manually fine-tune adjust your horizon with like a radial wheel or something so I brought this into a canny.
Here's a video of me in an astronaut avatar to demonstrate what that would maybe look like: https://files.catbox.moe/v64u35.mp4
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Fire Lord Leon
Kung: the post below sounds a like a bunch of bull I am sorry. I don't know which "world creators" you have talked too but the abilities to fine tune the way some people are able to view and see the world which "world creators work to express in their worlds." so people that are on bed rest or disabled can enjoy a world the way a world creator wanted it to be enjoyed.
idk how you get the idea of someone using the feature as a toy to distract themselves from how the world is seen. yeah someone might use it to play around once or twice but i doubt people are going to be using it all the time to have a "distracting toy".
the statement which you bring up about "When we first introduced Horizon Adjust there was some concern in the team that it would be used as a distracting toy in a way that detracts from the vibe world creators work to express in their worlds. Since release though we've had time to gather info on the impact enough that those concerns within the team have reduced." idk what how any one person would really think someone would be toying around with that kind of feature all the time where it be more of a impacting distraction than something that is more useful for others.
To be honest. it seem more of a way for you to just say "oh lets add the bare minimum into this Horizon Adjust so people cant say we are not giving accessibility to people that need it."
all that is being asked is for people to be able to fine tune the adjust which Horizon Adjust has implemented. which was already a well done and flushed out feature when mods where allowed. removing something and only putting the bare minimum effort.
If your are going to remove something that helped out many people, you should at least put it back in a similar way that it was being modded in or even make it better. not in this half ass way that this poor excuse of feature being called "Horizon Adjust" that was implemented in before by mods.
The sad fact is that horizon adjust has few of massive bugs. like the constant bugging out when you load in a new avatar, worlds or even just changing shield levels. i mean its an somewhat easy issue to fix just hitting standing and sitting play over and over till it goes back to normal but that should not even be an issue in the first place and at least should be fix. depending if you lose tracking on your headset sometimes or just take it off for a bit the tracking gets all fuck til you reload vrchat if you don't the view feels very off centered and get cause a bit of motion issues
GenesisAria
Allowing application of adjustments to stack would be helpful here as well. For example, say if you want a 90 degree turn but can only tilt head 45 degrees, you should be able to do it twice. That or allow full range rotation (or at the very minimum, up to 90 degrees manual correction).
There is a separate button for reset, so why does apply re-apply again from the real orientation?
Scout
Just replying to confirm that you should go by Kung's comment here. He'll be the best source for info as this progresses.
Kung
interested
Hey all, as part of the increased streamlining and internal organization efforts we're putting towards collecting feedback without letting it fall through the cracks this one got tagged as "in progress" a bit early. (I was planning to handle the tagging myself but it's also on a list that Scout among others have been working through to make sure stuff isn't missed).
Sorry about the confusion so here's a super detailed status update on it:
When we first introduced Horizon Adjust there was some concern in the team that it would be used as a distracting toy in a way that detracts from the vibe world creators work to express in their worlds. Since release though we've had time to gather info on the impact enough that those concerns within the team have reduced.
In other words, I have the go-ahead now to start internal testing on ways to address this feedback for the need for fine-tuning! The current status is at pre-internal-testing stage, and it could be the case that during internal testing stuff comes up that prevents it moving forward, but I'm hopeful we'll have something to show eventually.
So for now I'm marking this as "interested" because I think that better reflects the current status but technically it is in progress. I'll keep the tags updated with status comments as it moves along!
Kious
Kung: The only real argument against this feature that I've been hearing is that it would somehow detract from the game by being a distraction, a toy. But when I'm laying down because I feel ill and I have my head elevated on pillows, enabling horizon adjust in it's current form results in me having to crane my neck significantly to look around. For other folks who are bed ridden or grow weary easily, this feature could be an incredible comfort. And so if every so often someone recalls it exists and plays with it, causing those around them to play with it too, then that's fine! People find play opportunities everywhere. The novelty will wear off and folks will go back to business as usual, and I won't have to crane my neck.
GenesisAria
Kung: Why does anyone even care if someone plays a horror map even upside down??? This is VRChat, a dynamic VR environment, not some store-bought AAA flatscreen game with a hyper-controlled experience and millions of dollars of production into every setpiece. Distracting from what? This is vrCHAT not VRGameWorlds. Vast majority of people want interaction features before world features.
Not to be rude or disrespectful, but there are tens of thousands of players on vrchat and the primary reason they get on is
not
because of worlds, it is because of social interaction, the worlds are merely extra. Prioritizing world creation over social interaction is always backwards on this platform.Look at the statistics, i and a group of others did a surface level usercount of worlds over a few different times of day and approximated only about 10-15% of people at the very most are spending time in game worlds, everyone else is in every other kind of world, relaxing, chilling, socializing, partying etc. A huge percentage of users occupy even the same few worlds near the top of the list.
Scout
in progress
Scout
tracked
Kung
Unfortunately this is unlikely. There's some issue of the knock-on effects of treating this as a full on rotation toy may have to shared-space and social gathering norms if every map creators make might end up looking like a space station. This has gotten a lot of discussion among the team internally. Implementation of the feature at all in the first place risked this, but that isn't enough to outweigh the benefit as an accessibility feature for those who need it. (I pushed hard for this and the team agrees). But this feature is going to need to be treated as first and foremost accessibility-only. If you can use it as a toy as a side effect, have at it and enjoy! But added features for the toy nature of it are really unlikely, sorry to say.
Zarniwoop
Kung: I was part of the discussion that sparked this canny.
The idea was not to make this feature into a "toy" but allow for fine-tuning after calibration, as people had trouble getting it just right and kept recalibrating without much success.
Limiting the possible manual rotation after calibration would make sure it's used for how the discussion originally intended. People just wanted a few extra degrees backwards/forwards and they feel it would've been much more comfortable for them.
zexc
Kung: to continue with zarni's reply, the current adjustment is hmd angle based. This is good, but rather disorienting to configure for those who struggle to move their head in the first place. What i mean there is they cannot move those muscles easily. Making it so we can finely adjust it will allow for the first angle to be set then lowered so they dont have to look up at some people who are taller than them.
tl;dr This helps those who cannot physically move their head due to disabilities.