[PC] Repeated crash during world entry — Animator.Update(0), UnityPlayer.dll +0xb11b2d
tracked
J
JusteRYT
VRChat intermittently crashes to desktop without an error dialog when joining a populated instance of Mafia Classic.
World ID: wrld_80d828d2-ae5f-4fa5-aaaa-072b80096995
Other players have also reported crashes when entering this world, although their crash dumps have not been analyzed.
REPRODUCTION
- Join a populated Mafia Classic instance.
- The world scene loads successfully.
- Player/avatar initialization begins.
- VRChat sometimes unexpectedly closes.
Frequency: intermittent. Both empty and populated instances have also been entered successfully.
EXPECTED
The client completes initialization and enters the world.
ACTUAL
The client crashes to desktop without an error dialog.
CRASH EVIDENCE
I captured two crashes on October 18 and October 20, 2026.
Offline analysis found the same complete 22-frame native call stack in both dumps:
- UnityPlayer.dll version: 6000.0.67.6863
- Exception: 0xc0000005
- Fault offset: 0xb11b2d
- Invalid read from address 0x58, with R13 = 0
- Call chain enters UnityEngine.Animator::Update_Injected with zero delta time: Animator.Update(0).
The final log messages in both cases concern remote avatar limb initialization. No Udon runtime exception was recorded during the failed entry.
The specific Animator, avatar or world object responsible has NOT been identified. The last avatar mentioned in the log is not a confirmed cause.
ENVIRONMENT
- VRChat 2026.3.3p2-1921-15c4a824b2-Release
- Windows 11, build 26200
- Steam installation, Direct3D 11
- NVIDIA GeForce RTX 3060 Ti, 8 GB VRAM
- 32 GB RAM
Crash dump, full logs and detailed analysis were submitted privately through support ticket #745343.
Could you investigate the native Animator.Update(0) crash path and advise what additional diagnostic information would help identify the trigger?
World ID: wrld_80d828d2-ae5f-4fa5-aaaa-072b80096995
Other players have also reported crashes when entering this world, although their crash dumps have not been analyzed.
REPRODUCTION
- Join a populated Mafia Classic instance.
- The world scene loads successfully.
- Player/avatar initialization begins.
- VRChat sometimes unexpectedly closes.
Frequency: intermittent. Both empty and populated instances have also been entered successfully.
EXPECTED
The client completes initialization and enters the world.
ACTUAL
The client crashes to desktop without an error dialog.
CRASH EVIDENCE
I captured two crashes on October 18 and October 20, 2026.
Offline analysis found the same complete 22-frame native call stack in both dumps:
- UnityPlayer.dll version: 6000.0.67.6863
- Exception: 0xc0000005
- Fault offset: 0xb11b2d
- Invalid read from address 0x58, with R13 = 0
- Call chain enters UnityEngine.Animator::Update_Injected with zero delta time: Animator.Update(0).
The final log messages in both cases concern remote avatar limb initialization. No Udon runtime exception was recorded during the failed entry.
The specific Animator, avatar or world object responsible has NOT been identified. The last avatar mentioned in the log is not a confirmed cause.
ENVIRONMENT
- VRChat 2026.3.3p2-1921-15c4a824b2-Release
- Windows 11, build 26200
- Steam installation, Direct3D 11
- NVIDIA GeForce RTX 3060 Ti, 8 GB VRAM
- 32 GB RAM
Crash dump, full logs and detailed analysis were submitted privately through support ticket #745343.
Could you investigate the native Animator.Update(0) crash path and advise what additional diagnostic information would help identify the trigger?
Log In
StormRel
updated the status to
tracked
StormRel
Merged in a post:
Worlds Randomly Crash on "Joining" - Group Instances?
DragonAsh
When loading into an existing group instance - there is a chance that VRC will crash right to desktop with no error code.
You can easily repeat it with the same group instance but when you make your own instance, it works fine.
J
JusteRYT
Perhaps this report is also related https://feedback.vrchat.com/bug-reports/p/worlds-randomly-crash-on-joining-group-instances
【ร๏гคкคเՇ๏0】
I've been experiencing this issue as well, along with several of my friends. We regularly hang out in Test Pilots, but what's strange is that the crashes seem to happen specifically in instances hosted by our group, Tuff Times. We can join other groups' instances and public instances of the same world without any problems. It's really strange, and we're struggling to figure out what's causing it.
DragonAsh
【ร๏гคкคเՇ๏0】 I guess misery loves company. At least its not only my world. Please upvote this and spread the word :)
WubTheCaptain
The Great Pug world (
wrld_6caf5200-70e1-46c2-b043-e3c4abe69e0f
) hosted by Pug Dwellers group was affected by this since 2026-10-13, no known cause. I've suggested Marlon to submit a crash dump too.The crashes I experienced in The Great Pug fit the description of the above, while analyzing the output logs from my computer. The client crash happens while loading into the world before seeing the world, with logs indicating several avatar animators being loaded at once. It didn't seem to be any specific avatar that caused it with any consistency, and it wasn't anything like an EasyAntiCheat closing the client on an audio codec library or similar.
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J
JusteRYT
WubTheCaptain
I’ve sent the dump in the ticket.
Blackwiem
Fix this problem
Кицуня
fix this pls
HATARI69
multiple freaking times, Vr chat fix this pls
HATARI69
happened
Club_Host
Yes, happened to me 5 x back to back! I will drop one from my club to confirm. CH. When I drop an mmd@Midnight 18+ Group + instance under my group I load in no issues.
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