World Camera Objects do not work on Android / iOS unless depth is set to 1 or higher.
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Z0NE
Normally, turning on a Camera Object in a VRChat world switches what is being rendered on screen to what is viewed by the camera. This works fine on Desktop or Quest but not at all on Android / iOS unless you increase the depth setting on the camera to 1 or higher. While this is an easy workaround, to prevent extra headaches, please either add this information to the documentation or have parity with this setting across all platforms to avoid confusion.
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_tau_
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Setting the camera depth to overwrite the main view is not officially supported behaviour. As such, we cannot offer a fix here, nor will this be documented on official guidelines.
As a workaround exists, this should not cause any issues, and it can be documented on community resources like the wiki instead.
StormRel
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