WMR Far Clipping Plane Bug
complete
Sacchan
WMR View Clipping Plane Bug
I think this bug was introduced in VRChat 2020.3.3p1, build 994
I don't own a WMR but WMR users are effected by this bug in my world. It also happens in other worlds.
If a large distant clipping plane is set, WMR users have bugged vision beyond a certain distance. In the attached screenshots you can see that the terrain disappears after a very short distance (first LOD?), and distant meshes appear and disappear depending on view angle.
The Camera is unaffected by the bug, showing what the user should be able to see.
World : Test Pilots : wrld_e4908cea-023b-4749-9ad7-a898b12996e7
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Wolph Windancer
HP Reverb G2 here. The issue was fixed for a few months, but it's back again after I updated to 2021.3.3p2 on 09-08-2021.
Orangestar
This issue is still occurring, despite it being listed as "Complete"
S
Sveken
S
Sveken
still seeing the issue
T
TCL
complete
TCL
The 2021.2.3 release containing this fix is now in Open Beta.
T
TCL
in progress
This has been fixed internally, and will be in a future release.
TCL
This fix is not in the current open beta (2021.2.2).
Neр
TCL: \o/
Mr Bondiola
TCL: yess thank you so much!!! finally Im gonna be able to enjoy flying in big worlds XD
Fluffuwa
TCL: !!!! Back to flying a jet soon!!
7
74hc595
TCL: Thank you!
7
74hc595
I have exactly same problem with HP Reverb G2. I bought it exclusively for VRchat, so it's disappointing.
Kirtide
Getting this exact same issue too with the HP Reverb G2, recorded an example of it: https://imgur.com/a/5g3jTKh
shutters
This is a culling problem caused by HMD Canted screens and Canted views on unity, you can refer to the script of this similar problem of culling.
unity is aware of this problem and has no intention to fix it.
You can add "renderCameraMode" : "raw" to steamvr.vrsettings on index hmd to turn off parallel projection mode to reproduce this problem. Or turn off parallel projection mode on pimax pitool.
Using hmdq tool can see that all WMR have canted views .My wmr hmd view_geom is -0.08. index non-parallel projection mode view_geom is -4.99. This bug does not occur in index and pimax parallel projection modes, when their view_geom is 0.
Because unity does not support vr Canted views, all WMR and Starvrone do not have parallel projection mode, so there will always be strange problems in unity.
Hopefully vrchat will bring this canted views issue to unity's attention for index, wmr, pimax, starvrone.
Reproduce this problem in index on non-parallel projection mode
Neр
shutters: That frustum adjust is actually already implemented into the game (was added to fix early pimax culling issues)
But seems to cause this issue for some reason
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