VRCObjectSync Sometimes Only Syncs Rotation
Piano Walrus
In my world with multiple decks of cards (each deck being multiple objects, each with their own VRCObjectSync), after players grab cards, move them around, etc. some late joiners will sometimes join to see ALL the cards in their initial positions (rather than where they should be after moving), but rotated properly.
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Piano Walrus
To clarify, this has been happening for multiple VRChat patches, over multiple months, and began happening without me changing anything in the world.
Also, if it helps, there are around 1,250 objects that have VRCObjectSync components in the world, and the objects in question are ALWAYS active & never disabled.
I should also add that, if a player moves one of those bugged VRCObjectSync objects, late joiners WILL see its new updated position. The only issue is that its initial position fails to sync properly.