VRChat Open Beta Lists Optimized Avatars as Very Poor by Increasing Polygon Count
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StevieNicholai
I have some avatars that are categorized despite the SDK and VRC website listing them as being Medium. The avatars both have their polygon count increased by a factor of about 2.5 too, where one is about 60k triangles normally and the beta lists 150k.
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StormRel
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StormRel
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What version of the SDK are you running?
StevieNicholai
StormRel latest version, 2.4.1 on Unity version 2022.3.22f1
Edit for clarity's sake: I had an older version of the SDK, don't remember the exact version (I think it was 2.3.8?), but there was no change in the avatar's overall performance between the versions