VRCCore-Editor Doesn't Target Editor Platform
OwenTheProgram
I build my projects to make sure my shaders run optimally, using tools like Nsight Graphics. I understand I should not at all expect VRChat to use said build as a valid world of any kind, but one plugin stops me in my tracks every time, forcing me to make a new unity project just to verify things are alright.
The plugin "Packages/com.vrchat.base/Runtime/VRCSDK/Plugins/VRCCore-Editor.dll" is marked as Any Platform instead of just Editor like the rest of them, which fails any unity build attempts. I cant change that because it auto updates it back to the original state, and I cant temporarily remove the script defines in the project settings.
Is there any reason to have this editor dll not marked as an editor plugin? if not, id greatly appreciate this fixed so I can debug without two unity projects.
Thank ya!
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