1. Enter a station.
  2. Look left/right of the station forward angle (e.g. 60 deg left from initial angle).
  3. Exit station by walking/stepping forward.
  4. Player will either exit facing the opposite direction relative to the Exit Transform or will be facing closely along the Exit Transform. (e.g. 60 deg left is now 60 deg right OR 0 deg straight).
Exiting a station in Desktop & VR (unsure w/hip tracker) causes inconsistent behavior for where the player may end up facing. It appears to be either the inverse angle of the player looking direction compared to the station enter forward direction, OR set straight facing forward along the exit forward direction.
Having the player face the same direction as the Exit transform seems to be the intended behavior as that is what is simulated in ClientSim.
The attached video is a Build & Test of a new scene with just the VRCChair3 prefab added to the scene.