Turning speed dependent on framerate
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Aev
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VRChat 2018.4.3 is now released, which fixes this issue.
Tupper - VRChat Head of Community
in progress
This is fixed in VRChat 2018.4.3.
ni1chigo2115
It is thought that a fundamental review of the Input series is necessary.
It is highly likely that the number of times of input judgment is not stable at frame skip.
I need to separate it but I think that futurerequest at new VRChat using Unity 2017 probably helps.
(Naturally, even with a mouse, it is a big problem for AIM that this turn speed becomes unstable during intense shootout)