Toggled Physbone Components Jolt Backward or to the side when enabled after being disabled
available in future release
Scarlett Puppy
As the title states atm any model that has physbone components that toggle on and off have the physbones jolt backwards or to the side depending on the world about half a second after they're enabled. it doesn't seem to be every time could be tied to FPS
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Roee
Hey, I have the same problem, it happens on Gesture Manager as well, is there a workaround for it?
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available in future release
Laxy
What happens now is that this fix generated a new weird behaviour where when you enable the physic bones, it goes totally stiff for half a second, then it is affected by the physic bones as it should be:
And i have Is Animated on, and Reset When Disabled on, this happens with all the physic bones components in all the avatars i've tried.
A world where it happens:
K
Kiki Omi
Having the same issue. When changing a hair style or using a gesture with a blep if the physbones are toggled on they go all over the place. This is only specific to certain worlds. My personal world that is recent and updated does not have this issue, but older worlds do.
StormRel
tracked
Ryker™
Not only that, but I have noticed if it has stretch enabled it will be maxed for the first couple frames.
S
Sova_13
at first I thought I was crazy when I saw it, but in those worlds where it doesn't jolt, try being right at the spawn, it always jolts there, so I think it's not related to worlds not being unity 2022 updated. Hope they fix this stupid issue
U
UndeadFeast
I honestly thought it was something wrong with my VR equipment. I was wondering why I was jumping around yesterday when I wasn't moving.
Laxy
I was going to report this issue, it's been bothering me a lot.
Enabling a physic bones component make it to jitter to a random direction, then it rests in their default position.
This DOESN'T happen in all worlds, it is different in each world, could it be worlds not updated to unity 2022?