There are issues with player and world audio
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暇神/Himajin514
In worlds with player voice control features (such as transceiver functions) from UDON, issues are occurring at random intervals with players' voices or sounds emitted within the world.
Specifically, distant players' voices may sound unusually loud, audio may appear extremely skewed to one side, or conversely, players standing right in front of you may be inaudible.
Rejoining the world temporarily fixes this issue, but it does not provide a permanent solution.
We have observed this symptom even in worlds that previously had no such problems.
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_tau_
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needs more information
Without a repro, this is hard to diagnose. Could you please:
- Test if this happens on the steam-audio-betabranch?
- Post a world link to somewhere this happens?
- Preferrably post a video of it happening, so we can reproduce it on our end?
暇神/Himajin514
_tau_
This is the world where the issue was confirmed (since the world isn't localized into English, it might be best for staff who understand Japanese to check).
I don't use steam-audio-beta, so I can't say for sure.
However, I've confirmed that other users are reporting similar issues on X (Twitter) and elsewhere (such as distant users' voices sounding like they're speaking right next to your ear, which closely resembles this case).
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_tau_
暇神/Himajin514 I don't immediately see anything wrong in this world, I was not able to reproduce any voice issues.
Do you perhaps have a video, or, again, could you test this on
steam-audio-beta
to see if it still happens there? This would greatly help debug the problem.暇神/Himajin514
_tau_
Yes, I've uploaded a video showing the actual issue when it occurs, so I'll share it.
As you can hear from the player's voice in the video, there are scenes where the sound seems to be skewed to one side or the other.
When this happens, unless you rejoin the world, the way all 3D audio sources sound within the world becomes distorted.
Additionally, I'll include some screenshots of the UDON transceiver feature implemented in this world.
The UDON shown in the image is one example of a method that allows all players to hear each other's voices, no matter how far apart they are.
StormRel
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