The number of material slots increases when you upload an avatar.
complete
AtiKochi
I can't speak English so I apologize for the translation.
The number of material slots increases when you upload an avatar.
If the RenderType of the ParticleSystem is set to "Mesh", the number of Meshes is counted instead of material slots.
The correct number is displayed in Unity and during TestBuild.
アバターをアップロードするとマテリアルスロットの数が増える。
ParticleSystemのRenderTypeが"Mesh"になっている場合、マテリアルスロットではなくMeshesの数がカウントされる。
Unity上やTestBuild時では正しい数が出る。
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euan
complete
A server side fix has been made. Avatars affected will need reprocessed by the server side processing to be fixed, this will happen automatically within the next few weeks. Alternatively a reupload of the avatar(s) will also fix the cause them to be reprocessed immediately.
AtiKochi
euan
That was helpful. Thank you.
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AtiKochi
Build number 1681