Text components appearing scrambled
available in future release
Jar
UnityEngine.Text components (Not TextMeshPro) have glitched-out looking text (See picture).
I have no idea why, it seems to just happen to random clients.
The only consistently seems to be that, Re-joining the world does not fix it, and it happens to all text components in the world at the same time (but not always immediately).
A lot of older worlds use the regular Text components instead of TextMeshPro, I really hope you can fix this one.
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Jar
This was due to legacy text components having too many characters, a known unity limitation. I think this post can be deleted
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available in future release
Jar
I should clarify, I meant to say it seems to happen to any affected text components at the same time, but not ALL text components seem to be affected.
I'm not sure why some are and some aren't, doesn't seem to be related to material, or active/enabled state...
StormRel
tracked
StormRel
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StormRel
Hello! Thanks for reporting this. Do you have any example world ID's where this is happening?
L
Lost Light
StormRel I've seen it happening in magic freeze tag.
Jar
So far, I've seen it happening in Murder 4, Spy Check, and Magic Freeze Tag.
Jar
StormRel Since this is making my worlds look very scuffed looking for a bunch of people right now, and idk how long this would take for VRChat to look into, I had to go ahead and update Murder 4 to change all the Text components to TextMeshProUGUI components for now.
I do plan to update my other worlds as well, I guess TMPro is just better anyway.
But I do have some worlds that are just too old to update, and idk how many other old worlds this is affecting right now. If I see any more worlds with this scrambled text problem I can post them here.