UnityEngine.Text components (Not TextMeshPro) have glitched-out looking text (See picture).
I have no idea why, it seems to just happen to random clients.
The only consistently seems to be that, Re-joining the world does not fix it, and it happens to all text components in the world at the same time (but not always immediately).
A lot of older worlds use the regular Text components instead of TextMeshPro, I really hope you can fix this one.