Swaping unity editor versions [Win -> Android; iOS -> Win; ect] via VRC SDK Panel crashes very heavy projects.
ZidaneTOrnitier
What it says on the tin, really.
I have a really bulky project, with lots of IK usage, constraints, and various scenes and assets; in short, a project that takes a minute or two to load. If I swap platforms via the SDK panel, like from Windows to Android, the project crashes. Every time. If I open the project after said crash, it will be in the platform version that I told it to swap to.
Why this is a major issue is that I also have had issues opening Substance Painter, other Unity projects, non-Unity games, even opening VRChat as a whole, after these crashes.
I'd record the crashes if I knew OBS wouldn't crash along with said bulky unity project.
This issue only happens on really heavy Unity projects, and does not happen on lighter ones.
I will update this as I get more info. Maybe I'll record a crash on my phone.
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Kitto Dev
I had this issue as well, but I think it might just be a Unity thing. I've had this issue outside of the VRChat SDK itself.
ZidaneTOrnitier
Kitto Dev Makes me feel better that I'm not alone on this one, but also sad that I'm not the only one.