The newly added String Loader (and presumably also Image Loader) do not check that the size of the downloaded data is actually sane.
By pointing the String Loader to a file 100 Gigabytes in size, I was able to trigger VRChat to slowly use up all available RAM on my system, locking up the operating system and forcing me to power-cycle the machine to recover.
Of note is that I did not do anything to prevent the Content-Length header from being transmitted, meaning the String Loader should've been fully aware from the start that it was going to receive 100GB of data.