Strange Scrolling dead zone
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SaphiGoat
I created a world with life-sized tables around, but scrolling with the trigger button has as strange dead zone.
I don't know if this behavior is intentional or a bug. But it seems that the "dead zone" is not proportional to element size.
See video: https://youtu.be/mvQ5os1lqzU
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White Lotuz
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White Lotuz
needs more information
Hello, are you still having this issue? If so could you share the World ID where this is happening?
SaphiGoat
White Lotuz Hello,
this happens in my world wrld_f7394525-1c72-41c1-9edd-35e6b16a923c
This issue is still present, even desktop
Momo the Monster
SaphiGoat Thanks for the additional info. Does the prefab work as-intended in ClientSim and only show the issue in the VRChat Client, or does the issue appear in both ClientSim and the Client?
SaphiGoat
Momo the Monster I've tested this with following result:
In the ClientSim, the scrolling behavior is perfect, there is no dead zone.
In the Actual client is a huge dead zone, the same situation as in the initial post (youtube link)
StormRel
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syncpulse
This was such a problem with the tablet in YTS (when scaled down for small avatars) that I ended up implementing a finger touch system to completely override the scrolling behavior.
I will note this same problem used to occur when trying to scroll the VRC camera menu with a small avatar. It was fixed a while ago, and seems to be a good solution if VRC would want to apply this to world content as well.