SteamVR Input 2.0 – Incorrect Hand Tracking Between Remote and Local Views
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hppedeaf
This issue has been present for a long time and still hasn't been fixed. There is a mismatch between remote and local hand tracking, which is especially important for sign language communication.
In the first picture (remote view, as seen by a friend), I am making the "C" sign. However, in the second picture (my local view), the hand pose is completely different and looks like I'm making a "duck" gesture instead.
Accurate hand tracking across both views is essential for consistent gestures and sign language interpretation.
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StormRel
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