After applying VRChat 2024.4.2, the Standard shader set to Cutout becomes opaque due to fallback.
■How to reproduce
・Set StandardShader to “Cutout” and lower the transparency to make it invisible.
・After uploading, apply a safety to the shader from a third-party perspective to check it. Or, turn on fallback shaders from the pie menu.
・It appears opaque.
In the past, I believe this would have been applied if it were a Cutout, even if it fallback in this manner.
However, I cannot distinguish whether this is a glitch or whether it was more of a glitch that it had been functioning correctly until now.