Spine always straight with full body tracking
complete
DrSakuuCuddles
When using full body tracking, the spine bone is always aligned with the chest bone and the spine strays straight. This causes the viewpoint to be misaligned when the user's back is not straight, such as when sitting. People have attempted to remedy this by making a "neck fix" to their avatars. This should be able to be fixed by adjusting the weights of the spine bones in the IK setup.
Video of the problem: https://youtu.be/IqUVFuSD5a4?t=64
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complete
The IK 2.0 update
should
have fixed this! 🎉If not, please let us know.
C
Cypher100
Bug is still present in current client. I saw the update for FBT to add additional tracking, I suspect that update may include the fixes as well?
Miamikicchi
Definitely seems related to the "view sinking behind neck when sitting" issue because that phenomenon is strictly dependent on how I bend my back when sitting. Preventing the view from sinking sometimes requires some quite unnatural sitting positions if leaning backwards. It is a huge problem for full body users.
Luníe
Let's move this to Feature Requests then
TheSwishy
This also causes the spine to not rotate when lying down, similar to the sitting problem
Tupper - VRChat Head of Community
Well aware of this bug. Also well aware that this might be the reason behind the viewball being weird.
Thryrallo
Tupper - VRChat Head of Community: So if this is known, can we get this issue to be put "under review" or maybe even a fix "planned".
This is the most annoying part of full-body by far.
Tupper - VRChat Head of Community
Thryrallo: Bugs are treated a bit differently than feature requests. We know about this issue, it is tracked internally, and we've discussed making it a priority (hence my note) but no news beyond that at the moment.
「Nara」
This is such an immersion breaker especially when interacting with other people. When using Kinect for FBT the problem is amplified since the hip position isn't accurate. Fixing this would probably also dissuade a lot of people from looking for alternative solutions :)
Bunkerotter
well, one and half year later, it's still not fixed...