For a few weeks now since a recent patch around May. Our RP group as well as others have been experiencing issues where the sound engine seems to crash or break and suddenly people can be heard no matter where in the world they are and the directions are incorrect as well.
I've been trying to discover the potential cause for awhile now. Here are some things I've narrowed it down to.
  • Despite the worlds or models not changing the bug suddenly started existing after a recent patch.
  • The issue seems to trigger when someone switches avatars in spawn. But doesn't effect everyone at once but a large majority.
  • Triggering sounds in the world might be a cause as well as some people have noted this is when it happened for them. I use VRC_Trigger / AudioTrigger for most sounds but some are Game Objects that Play the audio source on Awake.
  • Reproducing by performing a specific action doesn't seem to be the case. It's rather random. Happens to random people at random times. But usually after at least 20 minutes into the lobby.
  • The issue seems to happen more often when the world has a high population, we usually avg 40-60 players a session.
  • Removing Audio override zones doesn't fix the issue.
  • My theory is it has to do with initialization of an avatar with Sounds/Spatial Audio Component. All Avatars used for enemies are made using the suggested method of enabling Audio Components instead of the game object.
Below are links to the worlds we use, but the bug isn't limited to these worlds. It has happened to several RPers/Players in many other worlds. The worlds linked also have Avatar pedastals for about 100 or so avatars. Many of which have attacks/sounds etc. I'll try to get Twitch Clips of it happening to players from multiple angles but due to randomness of it might not help. I'll attempt copying my log files next session I happens in.
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