Sound/Audio Bug - Can hear everyone in world & mixed up directions
complete
Kareeda
For a few weeks now since a recent patch around May. Our RP group as well as others have been experiencing issues where the sound engine seems to crash or break and suddenly people can be heard no matter where in the world they are and the directions are incorrect as well.
I've been trying to discover the potential cause for awhile now. Here are some things I've narrowed it down to.
- Despite the worlds or models not changing the bug suddenly started existing after a recent patch.
- The issue seems to trigger when someone switches avatars in spawn. But doesn't effect everyone at once but a large majority.
- Triggering sounds in the world might be a cause as well as some people have noted this is when it happened for them. I use VRC_Trigger / AudioTrigger for most sounds but some are Game Objects that Play the audio source on Awake.
- Reproducing by performing a specific action doesn't seem to be the case. It's rather random. Happens to random people at random times. But usually after at least 20 minutes into the lobby.
- The issue seems to happen more often when the world has a high population, we usually avg 40-60 players a session.
- Removing Audio override zones doesn't fix the issue.
- My theory is it has to do with initialization of an avatar with Sounds/Spatial Audio Component. All Avatars used for enemies are made using the suggested method of enabling Audio Components instead of the game object.
Below are links to the worlds we use, but the bug isn't limited to these worlds. It has happened to several RPers/Players in many other worlds. The worlds linked also have Avatar pedastals for about 100 or so avatars. Many of which have attacks/sounds etc. I'll try to get Twitch Clips of it happening to players from multiple angles but due to randomness of it might not help. I'll attempt copying my log files next session I happens in.
wrld_c58b342b-de4c-4e8d-a896-d0c3ac603c29
wrld_89cf1574-ed48-4248-ab9c-c0ada7e0fd6e
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Aev
marked this post as
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We've made a variety of fixes to this issue in 2022.1.2. Please post if you run into the issue again after updating to 2022.1.2 and we'll reopen this.
Whaddageek
Still quite present, sadly.
A Mimic
Aev: That old one seems to be fixed, though there's a NEW audio bug that occurs at times, where everyone can sometimes hear avatar audios throughout the world as if someone's playing it through a fan, and it loops over and over really fast, but then if you restart the sound it fixes temporarily
Whaddageek
Happened again last night.
Whaddageek
This bug has existed for years at this point. It got briefly fixed and then reverted by a hotfix like a week later and never touched again. The actual cause is something in the audio code bugging out so it can't keep up with where audio sources are meant to come from. I don't have the exact error message of it in my latest VRChat logs, but you can see a recurring audio engine error plain as day repeating through your logfile once it happens in-game.
(Hence why changing worlds solves nothing; The problems fundamentally in the client code itself)
Hyrneson
Bumping, still an issue. Had 20+ players in a lobby and bug occurred with avatars with high amounts of audio sources.
NotAKidoS
I've had this issue on Quest, so I am not too sure if it is directly related to avatar audio.
BluWizard
I've been having this issue very recently too with Reimajo's VRPiano prefab I had in my world. When it's played by other people, it starts to throw audio in weird directions and causes their voices to be heard in one ear only. It however fixes itself when the Piano is played again.
On some occasions, it also causes the world audio to overlap each other when the bug occurs. I'm not sure how any of this happens, but I can easily tell that it's because of different audio sources played at the same exact time.
DrBlackRat
Interesting, this seems to be related to whole instances and not single users, I'm currently in a world with friends and we never had that bug before but now all of us got it.
Phasedragon
Merged in a post:
[1128] Player voice audio (and world audio) becomes 2D and channels inverted under certain situations
Salbug
Player voice audio and, according to others, world audio as well under certain situations will without warning suddenly start sounding like they're right next to you regardless of distance and coming from the wrong side. I don't know the technical details of this but some have mentioned it occuring because of too many audio sources happening at once in an instance. Restarting the game appears to temporarily fix it. If anyone else has a clue on how to help figure this out, leaving a comment for the devs down below would be appreciated.
Video, pay attention to Zodiac the nanachi on the left when they speak, as well as B-The-Bot towards the end of the video.
DAG-XR
Yep. Happening on Live, and 1130 open beta. Only way to solve issue is restart VRChat.
People are confusing this for the old "Unity audio bug", but that bug made it so you couldn't hear anyone.
Julian Astrum
Still happening, happened to me literally last night at black cat
Salbug
Update: Had a heavy encounter with the bug in an instance I was in this previous night, went through my logs and was able to parse the instance this was in.
Output log: https://files.catbox.moe/z4718g.txt
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