Some VRChat Mobile Shaders don't support Fog
McArdellje
Many of the VRChat/Mobile shaders do not have fog variants (#multi_compile fog), Standard Lite does, being a surface shader, but others such as Toon Lit and Matcap Lit lack fog variants
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Happyrobot33
alongside this, can we get a fix for the quest shaders not working with post processing fog implementations on PC
McArdellje
Happyrobot33: To be more specific for the VRChat developers you nee d to add a ShadowCaster pass to the shaders so they get rendered into the
_CameraDepthTexture
, this can be done either by adding UsePass "Legacy Shaders/VertexLit/SHADOWCASTER"
or manually implementing a ShadowCaster passSee "Implementing shadow casting"