Toggling game objects and constraints through Gesture Animator doesn't sync (Breaks) in "secondary cameras" like Mirrors, Shadows, Cameras, Raycast,
But only doesn't sync locally (it works fine for everyone else)
This could partially explain some bugs like particles not appearing in mirrors in some setups because the particles are often enabled by Gesture toggle
This bug was added in the 2022 upgrade but I couldn't pinpoint it until now
In the vid I have a Desktop aiming system that uses the Gesture layer to enable constraints and it doesn't work through "secondary cameras" but for some reason the particles spawn in the correct spot