Shader "/Particles/Multiply" ignores Tiling parameter on Quest mobile only
tracked
Adeon Writer
1.) Create a material that uses VRChat/Mobile/Particles/Multiply
2.) Increase the Tiling Y to "2"
3.) Upload content to Windows and Android
Observation:
Object is tiled twice on Windows
It is only tiled once on Quest
Expectation:
Content should look the same on both platforms; ideally matching how it looks in unity
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StormRel
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StormRel
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Do you have an example avatar?
Lilyyy6_
StormRel Here is an example
same avatar uploaded to PC and Quest. tiling is 80x80 using an x image to make fishnets for the top of the dress. On quest, you can barely see the little mark on the left where the texture actually shows up when not tiled (basically on the quest side the texture is not tiled even though it was tiled 80x80 in Unity).