Render queue broken in new update
CyberChimp
Since the new update that came out, my stream avatar camera gets over rendered by transparent objects, such as water, name tags, some certain avatar shaders
I do not have the time to update and fix over 500+ that use the same shader/camera, please fix ASAP
Clips and photo are included in this post
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Julian Astrum
the world over-rendering effects
Julian Astrum
This kon has a dbz-style flame, that is being over-rendered by the world, AND is sideways
Julian Astrum
More images of nameplates over-rendering cameras and screenspace shaders
Tupper - VRChat Head of Community
Merged in a post:
Shader render queue on hud cameras is broken
Julian Astrum
several streamers us a unity camera, render texture, and a hud quad to show their avatar on their screen from the front, and this currently seems to be having some issues. It seems to be anything with any transparency gets a higher render queue than the shader on your own avatar, as well as some things that have emissions. Attached will be images cyberchimp asked me to capture. Seeing this ruined his mood for stream and he ended 30 minutes early because this has now broken hundreds of avatars he uses to stream. I have also seen it affecting users Lolathon and smash-ter
Julian Astrum
Tupper - VRChat Head of Community Can you look at this please?
Smash-ter
Mixture of both using Lyuma's Cam shader and error.mdl's HUD Shader. either way this was relevant in the beta and on live it's a lot worse.
Julian Astrum
A pic of smash-ter's avatar doing this too. Also one of his avatars he put on and the camera appeared on MY right eye, occluding my vision and everyone else in the room who was not using unity cameras
Julian Astrum
Lolathon as well