Quest World size limit applied on windows build
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Valen943
When uploading a world to PC platform it sometimes gives the world size exceeded error (the one that usually appears on quest builds if you pass 100mb) and cancels the build, this happens even tho the build setting of unity AND the target platforms on the sdk control panel are set to windows only.
I was not able to find steps to reproduce, but changing target platform to android and then comming back to windows seems to fix it.
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Cosmiclazers
Not sure if it's the exact same thing, but I had this problem with avatar uploading a year or so ago. I found out that it ended up being incorrect error logging. There was something wrong with my avatar that was preventing it from uploading. I can't remember what it was, but it was an uncommon enough problem that there was no hardcoded error message for it. So instead of telling me what was actually wrong, or just saying "unknown error", it decided to say "failed to upload to android build target", despite that not being even remotely close to the actual problem. Took me a long while to figure out what was actually going on.