Quest 2 hand tracking isn't Synced to PC
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LunaAshes
Hey! The problem's in the title. What PC players see Quest users doing with fingertracking isn't what they're actually doing. You can see the splay, but the fingers only bend with the range of motion that index has. This makes using it for signed languages so much harder to communicate that it's not worth using hand tracking at all.
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SpaceNavy
+1 to having this issue. Devs please work on integrating hand tracking across platforms and enabling it to work with AirLink streaming to PCVR.
SwaMusic
In addition to this, it would be nice to have access to the Hand Tracking for both Link/Virtual Desktop in order for those with hybrid setups to use this built-in feature native to Quest.
arahael
Tried this today, and it's still an issue. :(
I can't express how insanely confusing it is for signed languages when I'm certain I'm making a particular hand shape or hand pose, but what I'm seeing turns out to be very different to what other people are seeing.
If I had to guess, it's that the beautifully hand tracked poses are "decaying" to Index gesture poses, which is very very confusing.
Lush
tracked bug