Problems with Android Version of our world
tracked
I've had enough
- Open VRchat standalone on Quest or other device
- Go to "Casa Delanoche"
The world is downloaded, but not initialized. You are redirected directly to the default home world. The following message appears in the logs:
Error Downloading or Instantiating Custom Scene - Casa Delanoche - 12 - Error loading asset bundle from ****: Data Processing Error, see Download Handler error
We tried everything, we deleted the Android version, we tried different SDK versions, all without success.
Log In
StormRel
marked this post as
tracked
meingott
StormRel A more detailed log:
2025.11.07 22:00:19 Error - Error Downloading or Instantiating Custom Scene - Casa Delanoche - 12 - Error loading asset bundle from ****: Data Processing Error, see Download Handler error
2025.11.07 22:00:19 Error - Attempted to remove a download handle that has been released from cache.
System.InvalidOperationException: Attempted to remove a download handle that has been released from cache.
at ÏÌÏÎÎÎÌÏÎÌÌÍÌÌÍÍÌÌÍÍÍÌÌ.ÎÏÎÍÎÏÎÌÎÌÎÏÍÎÌÏÏÏÍÌÎÍÌ () [0x00000] in <00000000000000000000000000000000>:0
at ÏÌÍÎÏÏÍÍÏÌÌÎÍÌÏÌÏÍÎÏÎÌÏ.ÏÍÍÌÍÍÎÎÍÏÌÏÌÍÏÌÍÎÏÌÏÏÍ (ÏÏÏÌÌÍÍÍÌÌÌÎÎÍÌÏÍÎÍÌÎÏÏ ÌÌÌÎÏÌÍÌÎÎÎÌÏÌÍÏÏÍÌÌÍÍÎ, System.String ÎÎÎÌÍÍÍÍÏÏÎÍÌÌÎÏÏÏÎÏÏÍÎ) [0x00000] in <00000000000000000000000000000000>:0
at ÏÌÍÎÏÏÍÍÏÌÌÎÍÌÏÌÏÍÎÏÎÌÏ.ÏÎÌÌÎÌÍÏÌÏÍÎÏÎÎÌÍÍÎÍÍÌÍ () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitWhilePromise.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () [0x00000] in <00000000000000000000000000000000>:0
2025.11.07 22:00:19 Error - [Behaviour] Downloading the room failed.
I've had enough
The Windows and iOS Versions run fine.