Player hip in ground with Camera.Render in (Post)LateUpdate
available in future release
BobyStar
When manually rendering a camera's output by disabling the camera component and calling Camera.Render in LateUpdate or PostLateUpdate the player appears halfway in the ground where full body has their hip at the avatar root/player origin.
- Disable Camera Component.
- Call Camera.Render in LateUpdate or PostLateUpdate with Udon.
- See issue in output texture.
The code does nothing more other than run Camera.Render in one of the update loops. Fixed Update is buffered to only render when one Update loop passes. Not every FixedUpdate, but only FixedUpdate loops after an Update.
Test World:
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BobyStar
This appears to be an issue again. Build 1534
This post was marked as
available in future release
BobyStar
This should be marked as Complete now, though LateUpdate still has this issue.
StormRel
tracked
Widget365
I'm also experiencing this after the latest update
Widget365
You can use my world as another data point. Using Camera.Render in PostLateUpdate. https://vrchat.com/home/world/wrld_544e7879-d870-42a2-9c7a-99eb95a8e62f
Station animations also appear to break and revert to a prone pose. This is another purely visual issue; when viewing the player normally, this isn't the case, its only when viewed through a camera using Camera.Render in PostLateUpdate. (You can pull out a camera and view yourself and station animations work fine.)