physics objects explode if you start an instance from the website
Mimi
so, if you join an instance with physics objects, while in VRChat, in client, the new world starts fine. if you start and launch a new instance from the website, the physics objects explode everywhere
This is easy to replicate. launch the world using this link, then, just go to worlds and make a new instance to see the difference
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Mimi
In open beta, the same bug, while entering the world from the website, now also happens when entering the world from the client.
Mimi
Tested one more time from the website, this time, it didn't crash me, but, it still has this issue. so, in open beta, the bug is worse and seems to always load the collision matrix in the wrong order of loading the world.
the square all the cards were forced into, in the screenshot above, is the open square without the collider that keeps the dice in the middle
the collision matrix does work by the time you load in, so, the cards can be moved freely by the time you go and try to test them
Mimi
I tested this in open beta and it seems worse in open beta. I'm pretty sure it crashed me. I'm still frozen trying to load in
Mimi
the cards are on a custom layer, meaning, it might have something to do with default layer settings vs when it initializes the custom layer settings