There seems to be an odd issue where Physbones jitter when moving. Specifically speaking, their position seems to jitter from where they were before moving, to where they have moved to. This jitter is not limited to artificial contacts, but also built in ones (fingers, for example).
This causes many issues with anything that uses moving parts or requires the user to move while interacting with the part.
to recreate, simply put a contact or physbone on the avatar and move. Notice how it jitters between two locations.