The Performance of the Quest version of VRChat is more than before (about half a year ago), with worlds that used to get 20 to 30 FPS, but are now very heavy at around 10 FPS, due to The update.
Even with Batches 200/ Tris 1.0M on clientSim, the load is very high on the actual Quest 2 devices, making it difficult to create content.
Regarding the Quest version of VRChat, the part that previously (about six months ago) was showing about 20 to 30 FPS, but now the performance is worse than before, probably due to an update, it becomes extremely heavy at around 10 FPS, etc.
Even if it is Batches 200/Tris 1.0M on ClientSim, the load is extremely high when running on an actual Quest 2 device, making content production difficult.
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