We have been dealing with a lot of object sync and network IK issues with particle guns, prop items, and vehicals. We see this happen the most when people move to the next ik range. An example is a weapon firing will stay frozen in the air firing as the owner is still walking away thinking they have the weapon in their hand locally. This is causing issues for many different communities across vrchat. We are using the most recent SDK and unity versions as per your discord announcement. We hope this is being worked on, or is there possibly a way to change the network distance value?